Long hair in videogames is incredibly hard to get right as it is, and Fury’s is on a whole other level. It was one of the hardest things for the team to figure out, since it has to be programmed both to respond to physics (like trailing above her if she falls) and to reflect her personality. Supposedly - though I didn’t get to see it in action - it changes even more as you unlock her magic abilities, with her hair turning into flames if you use a fire-based magic ability, and so on. When she’s idle it naturally flares up around her face, but that intensifies in combat, like a dog with its hackles up. One thing I do know, and find oddly interesting, is that Fury’s hair almost acts as a character itself. In that, it’s hard to picture her getting along with War and Death successfully enough to accomplish the things that they have (and those two won’t be in Darksiders 3, so we can’t see them interact, unfortunately), so I'm interested to see how her personality ends up fitting in. Unlike War, Fury is fully loyal to the Charred Council - the entity who maintain balance and order in the Darksiders universe. With Death dealing with the events of Darksiders 2 and War chained up, Fury has to take down all seven of them completely on her own, and she seems eager for the challenge, with one of her driving traits being that she wants the horsemen to be well-respected, and renowned. She’s sent to Earth to track down the studio's take on the Seven Deadly Sins - a menacing bunch of bosses that originally took all four horsemen to take down, before they managed to break free. Continued abuse of our services will cause your IP address to be blocked indefinitely.“Personality-wise, Fury is confident, driven, and loyal.
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